Softonic review

Gravity Oddity blends zero-gravity action with roguelike runs

Gravity Oddity, by Invincible Cat, is a gravity-bending action roguelike about rescuing a kidnapped roommate across derelict spacecraft. The game combines 360-degree shootouts with gravity boots, a jetpack and a teleport gun to traverse procedurally generated stations while collecting stackable mods and cosmetics. Notable features include over 130 weapon mods, extreme mod synergies, intense boss fights tuned for zero-gravity, and nearly 100 cosmetic elements. It suits action-platformer and roguelike fans seeking playful, repeatable runs, inventive movement, and a witty low-stakes narrative.

What kind of game is this and what do you do?

The game is an action-focused roguelike set in a universe where gravity has vanished; your goal is a rescue mission for a kidnapped roommate named Gary. Runs send the player through procedurally generated ships and stations, combining fast-paced combat with platforming in three hundred sixty degrees. Progress follows a rogue-ish loop: most power-ups are lost on death, while successful runs unlock new modes, mods, and cosmetic items.

How does movement and combat reshape each run?

The teleport gun is the standout traversal/weapon hybrid that changes how encounters resolve, and the gravity boots plus a jetpack let players fight on walls and ceilings. Combat demands spatial awareness as enemies appear around any axis. The modular weapon system supports over one hundred thirty stackable mods, which create extreme synergies and let each run feel mechanically distinct depending on collected combinations.

What does the game look and feel like?

Art direction leans colorful and cartoony, matching the game’s witty, silly plot tone about paying rent and a missing roommate. The presentation supports character expression with nearly one hundred cosmetic items for both the protagonist and the robotic sidekick Newton. The two-dimensional action emphasizes verticality, so levels and enemy placement are designed to reward movement in all directions rather than conventional left-to-right traversal.

Is the learning curve and progression approachable?

Mastering full three hundred sixty-degree controls is cited as a steep but rewarding challenge, so new players should expect an initial adjustment period. The design frames difficulty as part of the loop: permadeath removes most run-time boosts, while unlocks and additional content reward repeated attempts. Procedural variety and intense boss encounters provide reasons to return, particularly for players who enjoy experimenting with different mod combinations.

A playful pick for experimental players, with an availability caveat

This is a charming, mechanically rich action roguelike that rewards players who enjoy iterative runs and mechanical experimentation. Expect a learning curve that favors practice and adaptation rather than instant mastery. Note that Invincible Cat announced studio closure and the title was reported to be in the process of delisting from digital stores, which may affect long-term access for new players.

  • Pros

    • Zero-gravity combat encourages true 360-degree spatial thinking
    • More than 130 stackable weapon mods enable diverse run builds
    • Procedurally generated ships keep each run unpredictable
    • Witty plot and nearly 100 cosmetic options add charm
  • Cons

    • Steep learning curve for full 360-degree controls
    • Permadeath removes most power-ups on death
    • Developer closure and reported delisting risk future availability
 0/1

App specs

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